Architectural view of Habitat 67 showing triangular concrete frames and lush central green park below

Habitat 67

Explore the iconic

This project originated when Epic Games approached Neoscape to develop a proof-of-concept piece for Unreal Engine 5.2 – one that would demonstrate the program’s standout capabilities. As partners of Safdie Architects for over 30 years, we were familiar with Habitat 67, a project originally unveiled at the Montreal World’s Fair by Moshe Safdie. Our team decided to showcase Unreal’s boundless potential through a virtual version of Habitat 67, serving two of our clients in one industry-disrupting endeavor.

From the 1967 Montreal World’s Fair to Unreal Engine

This project originated when Epic Games approached Neoscape to develop a proof-of-concept piece for Unreal Engine 5.2 – one that would demonstrate the program’s standout capabilities. As partners of Safdie Architects for over 30 years, we were familiar with Habitat 67, a project originally unveiled at the Montreal World’s Fair by Moshe Safdie. Our team decided to showcase Unreal’s boundless potential through a virtual version of Habitat 67, serving two of our clients in one industry-disrupting endeavor.

We are very happy with the result, and our executive team has shared high praise. The end result has impressed our division leads and those who approved the production of this project.

Carlos Cristerna Senior Product Specialist,
Unreal Engine

Our archviz history for our industry’s future

Tranquil pond filled with water lilies beneath Habitat 67’s bold angular structures and pink blossom trees

Founded by architects, we have archviz expertise in our DNA. From VR and AR to immersive environments, Neoscape has always existed on the interactive edge within the industry. Epic Games recognized our expertise in this area, as well as our familiarity with Unreal Engine, a tool we’ve used on high-profile projects including Studio Gang and AMNH’s Gilder Center in NYC. This combination made us the perfect choice to provide feedback in the beta phase of Unreal Engine 5.2, as we developed and tested the virtual Habitat 67.

Composing a captivating reality

Daytime aerial shot of Habitat 67’s triangular housing modules aligned along the waterfront boulevard
Sunset aerial photo of stepped concrete housing and riverside road bathed in golden atmospheric light

Neoscape combined existing building scans with unbuilt portions of Safdie’s design to create the photoreal, interactive virtual version of Habitat 67. Complete with gardens, traffic conditions, and other remarkable details, this simulation captured Habitat 67 as it was originally envisioned. Our final product held day-to-night mode and an impressive collection of finishes, centering on user experience above all else.

Abstract view of Habitat 67's geometric facade with glass panels reflecting nearby architectural elements

Creating a new kind of technical marvel

Habitat 67 pushed the known range of archviz, using 4.5 billion triangles and real-time lighting, without ever allowing a drop in quality. Existing structural details were gathered by our partners’ LiDAR drone scans. High-resolution aerial photography ensured no part of the development was overlooked. Our artists consulted the McGill Archives to accurately depict unbuilt portions of the original design, and combined datasets into a single 3D model using RealityCapture. In Unreal Engine 5.2, we wielded features like Nanite and Lumen lighting to accomplish  photoreal detailing and design a continuous experience for users across the real and the rendered.

Immersive with an impact

This project demonstrated the many ways in which archviz can be powered by real-time rendering, eliminating traditional time constraints and unlocking new experiences for both architects and stakeholders. Our involvement led Unreal Engine to further refine its capabilities for our industry, saving time and costs for future projects by unlocking instant design iterations. From the virtual Habitat 67, Safdie Architects could derive endless content,  from stills and animations to VR tours. It was our honor to serve both of our partners in this undertaking, as well as our own curiosity.

Real-Time Environment

  • Epic Games
  • Safdie Architects

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